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The Answer To Gaming Piracy Was Perfected Over a Decade Ago

Started by britg · 9 months ago

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4 comments

  • Blizzard has always cared more about their users than most game devs/publishers.

    I logged countless hours playing Diablo on Battle.net... I don't think I ever actually played the game offline... I made several friends crawling the random dungeons online and I thought every dime I spent on the game was worth it.

    Seeing that Spore was designed from the ground up to provide online users the ability to share their creations and gain access to the creations of other users it really makes the DRM approach seem incredibly greedy. Why not neuter the pirates and allow the users that paid 50 hard earned bucks to do what they please?
  • Blizzard rocks, even if the $15/month for WoW is still way too much. Good thing there's plenty of other (legally free) online games available!
  • Online is the only answer? No. There's one problem with that. I don't like playing online games and I don't like playing games with other people online. And if you think I'm alone in that, you're just ignorant.
  • Online is the only answer to prevent piracy without compromising customer's computers/privacy/gameplay. It's fine that you don't like playing games online, but my point is that publishers should publish single player games with NO DRM and understand that there will be piracy. If they care about piracy, the only method to prevent it is to create a valuable online component to a game that only legitimatly purchased copies can connect to! Hobble the pirates, not the payers.

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