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- You may also want to look at the open source M/DB:X which is an HTTP-interfaced hybrid JSON/Native XML Database. JSON objects are converted to and stored as XML DOMs which can be analysed,...
- Very cool, will watch its progress on github :) I like the Sinatra-esque lightweight approach.
- check out http://github.com/visionmedia/express/tree/master might like ;), I just started it but contribution would be great, building a framework on node.js is sexxxxy
- True, I plan to make some updates, the first of which is to use POST on the /join URL and enforce it. Also, I will implement a reaper process to clear stale joins.
- Nice article! But a very bad idea to show HTTP example code completely ignoring request verbs. People will copy that :-/ And don't make people join on GET, use PUT to join, DELETE to unjoin.
10 months ago
Ok, maybe not exactly like it, but you know...
TF2 already has a very good method of capturing/defending points and stuff, so I would suggest looking there for help.
The game could even keep track of team mates, and allow you to aim and "shoot" the opposing team if you are close enough.
There could even be spies that appear like they are on your team!
Ok, I'll stop now... lol. But having a large amount of virtual features, in addition to real-world movement, would be awesome.
10 months ago